WebGhost Touch. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) The weapon can be picked up and moved by any incorporeal creature at any time. A manifesting ghost can wield the weapon against ... WebIncorporeal Nova (Libris Mortis: The Book of the Dead) Necromancy [] Level: Cleric 5, Sorcerer 6, Wizard 6, Components: V, S, Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Area: Incorporeal or gaseous creatures within a 50-ft.-radius burst Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes
Permeable Form – Spell – D&D Tools
WebIncorporeal. Having no physical body. Incorporeal creatures are immune to all nonmagical attack forms. They can be harmed only by other incorporeal creatures, +1 or better magic … WebUnlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t … how to set up a pellet stove
Incorporeality and Positive/Negative Energy EN World Dungeons …
WebAllip. Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 ( +2 following tracks) An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. An allip cannot speak intelligibly. WebA manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. WebRange: Personal. Target: You. Duration: 1 round / level (D) Laughing at death, you assume a ghostly form in which you can pass through walls. You assume a visible, incorporeal form like that of a manifesting ghost. You gain the incorporeal subtype for the duration of the spell, providing you with the following abilities and characteristics. noteworthy dates